Osh the Eternal Keeper
- level
- basic attack
- none
- artifact
- none
- health
- 860,079,181
- power
- 44,105,239
- agility
- 16,753
- strength
- 16,753
- intelligence
- 75,710
- accuracy...
- 75,710
- crit resistance...
- 75,710
- crit chance...
- 0
- vampirism
- 0%
- magic attack
- 647,200
- magic penetration...
- 80,107
- physical attack
- 678,342
- armor penetration...
- 82,073
- magic defense...
- 156,574
- armor...
- 168,833
- dodge...
- 0


Presentation
Osh is the first Asgard boss introduced in Hero Wars, and he remains the best source of eternal seeds.
He is a simple but brutal challenge. At the highest level, his extreme defenses force us to resort to carefully crafted team compositions.
But the reward is worth the effort as it allows a guild to earn more than ten seeds a week! He can be killed repeatedly, earning us one more seed every time.
Skills

Stardome (passive)
The Stardome is orbited by the Defense Spheres it generates. The Spheres are activated on approach, attacking nearby heroes. At the same time, they can be attacked to deal significant damage to the Stardome.
- Defense spheres' basic attack: 32,360 (5% magic attack)
- Defense spheres' health: 129,012 (0.015% health)

Wormhole (periodic)
Osh the Eternal Keeper creates a Wormhole that begins attracting all around it and dematerializes the remaining Defense Spheres on the battlefield. Each Sphere that enters the Wormhole damages all heroes.
- Damage: 203,503 (30% physical attack)
Cooldown*: 40s Initial cooldown*: 3s

Planet Parade (periodic)
All Defense Spheres remaining on the battlefield line up for a Planet Parade for the duration of 5s. If all Spheres are destroyed before the Parade ends, Osh the Eternal Keeper awakens and boosts the remaining heroes for 5 seconds.
- Physical attack buff: 10,000 (10,000)
- Magic attack buff: 10,000 (10,000)
Cooldown*: 40s Initial cooldown*: 30s

Nightmare Visions (periodic)
The Defense Spheres that are not destroyed during a Planet Parade force the heroes to succumb to sleep, unleashing Nightmare Visions that attack other heroes.
To awaken the heroes, their Nightmares must be defeated. Once the Nightmares perish, Osh the Eternal Keeper awakens and boosts the remaining heroes by 5s.
- Nightmares' basic attack: 32,360 (5% magic attack)
- Nightmares' health: 172,016 (0.02% health)
Cooldown*: 3.5s (2.33s with Merlin)

Meteor Shower (periodic)
A Meteor Shower blazes through the battlefield, damaging all heroes for the duration of 5s.
- Meteors' damage: 88,184 (13% physical attack)
Cooldown*: 40s Initial cooldown*: 20s
Story
He is a god infant, agent of creation and destruction, birthed by the universe to maintain balance.
He was given Judge and Nebula as mentors, and later Merida, Rah-Ozu and Naos. But a conflict arose: the first two wanted to shield him from the cosmos until his maturity, while the latter three wanted him to explore freely.
Naos decided to help Osh elope the strict surveillance of Nebula. He ran away to embrace the universe, and his route led him to Asgard, the former city of gods.
There, the locals started to revere him and Merida, Rah-Ozu and Naos pretended to be his holy disciples.
Alas, they soon got corrupted by the influence they enjoyed, and they betrayed their pupil to maintain him in Asgard: Merida put him to sleep, Rah-Ozu caged him, Naos muffled his cries.
