Maestro of the Phantom Orchestra
- level
- basic attack
- none
- artifact
- none
- health
- 860,079,181
- power
- 44,073,148
- agility
- 16,753
- strength
- 16,753
- intelligence
- 75,710
- accuracy...
- 75,710
- crit resistance...
- 75,710
- crit chance...
- 0
- vampirism
- 0%
- magic attack
- 647,200
- magic penetration...
- 80,107
- physical attack
- 678,342
- armor penetration...
- 82,073
- magic defense...
- 92,393
- armor...
- 168,833
- dodge...
- 0


Presentation
Skills

Retribution (periodic)
The Maestro uses its basic attacks against the hero that dealt it the most damage since the last use of Retribution
In the Material world, attacks deal physical damage. In the Astral world, they deal magical damage.
- Damage: 81,401 (12% physical attack)
- Damage: 81,401 (12% physical attack)
Cooldown*: 5s

Harbinger's Barrier (periodic)
In the material world, there is a barrier around the Maestro: it blocks 20% of incoming damage. With each passing second, the barrier's strength increases, up to 100%.
When a transition from one world to the other occurs, the barrier's strength is reset to its initial value.
Cooldown*: 15s

Musical Staves (periodic)
The Maestro uses sound vibrations to deal massive damage in several bars.
In the material world, this ability deals physical damage. In the astral world, it deals magical damage.
- Damage: 203,503 (30% physical attack)
- Damage: 203,503 (30% physical attack)
Cooldown*: 20s

Deafening Motif (periodic)
The Maestro summons a Thundering Horn that can only be attacked in the astral world.
The Horn plays the Deafening Motif, inflicting Stun and Damage over Time on the three closest heroes.
The effect lasts until the affected heroes receive appropriate healing.
- Damage per second: 67,834 (10% physical attack)
Cooldown*: 13s (8.67s with Merlin)

Enervating Motif (periodic)
The Maestro summons an Exhausting Harp that can only be attacked in the astral world.
The Harp plays the Enervating Motif, inflicting an effect that drains heroes' main stats until they reach zero.
The effect lasts until the Harp is affected by at least 5 control effects.
Cooldown*: 13s Initial cooldown*: 7s

Requiem (passive)
In the astral world, the Maestro assumes its true form, which is impervious to physical damage. All heroes suffer the Requiem effect, reducing the effectiveness of their healing by 20%. Requiem's strength gradually increases all the way to 100%.
In this form, the Maestro has additional hands that can be targeted by area damage abilities.
Quick Notes
I will eventually add this information in a cleaner way, but until then:
| maestro's horn (skill 3054) | stun until you heal as much as 50% of Maestro's physical attack (339k on 160) |
| maestro's musical staves (skill 3053) | 30 hits (Skill.behaviorParams) |
| maestro's requiem (skill 3056, blocked healing) | 20% to 100% (5% per second), until you switch plan |
| maestro's barrier (skill 3052, blocked damage) | 20% to 100% (?), until you switch plan |
| maestro's harp (skill 3055) | decreases the main stat by (level+7)/second. Lasts until you apply five debuffs or kill the harp (2% of Maestro's hp). Amounts to 167/s at level 160, 20040 over two minutes. |
