Best Teams for Maestro
Here are the best Maestro teams as of September 2026.
Those teams are designed for level 160. At this level Maestro has impossibly high armor and magic defense (168k / 92k). This requires very specific team compositions, full of armor or magic penetration artifacts, or pure damage.
At low-level, however, you can be much more creative with your teams, and some compositions may work better than the ones presented here, although they will eventually fall short.
Cornelius team
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual: 100M (10M-1040M), Olympus Auto: 10M (5M - 15M) |
Cornelius only works well against Osh 160, maybe 150. This is a very random team that relies on big crits. It must be driven manually with very precise timings, so that you exit the astral phases right after the points where the horn should respawn (1:27, 0:59, 0:27, 0:05). Very difficult. I will write an article later.
It seems like you can replace Lyria with Tristan. I have not tested it but it should have a higher decease risk. In the same vein you could replace Isaac with QM, but this makes the team even more random. You cannot replace the turtles as you need two turtles to block the horn's stun.
Corvus teams
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual:75M (60M-120M) Auto: 60M (40M-70M) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual:40M |
Morrigan and Mushy create pets that multiply the number of damage ticks suffered during the rain of notes. This in turn leads Corvus' altar to deal more retributions. Meanwhile Byrna and Aidan increase Corvus' health, and therefore his altar's damage. Finally Rufus and Aidan create a shield to protect the altar from the horn's heavy damage.
It is easy to play manually: the most important point is to use albus right when the notes start raining.
Orion-Augustus teams
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual: 30M (20M-40M) Auto: 15M (10M-40M) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Auto: 40M (30M-60M), level 150 max |
Typical frontliners are Nebula, Amira, Satori, Mushy, Judge, Arachne. This choice usually does not make a big difference.
The 160 can be surprisingly difficult to play, be warned. Very timing sensitive as you need Orion's ult to start before the horn starts stunning him. Hopefully I will write an article about that before the end of the year.
Heidi teams
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual: 30M (20M-40M) Auto: 25M (5M-40M) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual: 20M (10M-30M) Auto: 10M (3M-20M) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual: 15M (10M-20M) Auto: 10M (5M-15M) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual: 10M (5M-15M) Auto: 5M (1M-10M) |
Celeste is probably the best choice for the healer because she gives two magic attack artifact buffs. Once the astral phase starts, trigger albus, celeste, the heidi, and watch numbers go up.
The three frontliners will be stunned most of the time. Ideally they should be dodgers (Dante, QM, Yasmine) so that you can increase the chance of Heidi entering his quasi-invulnerability mode. Alternatively you could for ones with magic attack artifacts, such as Alvanor or Electra.
Satori teams
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual: 25M Auto: 12M |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Manual: 20M Auto: 10M |
During the astral phase, triggers Polaris then Satori. There is no healer aside of Julius' shields, so the three frontliners sacrificed to the horn must be either sturdy, or on the other hand die during the first horn to prevent further stuns. In the first case prefer those with a magic attack artifact, such as Electra.
Jhu teams
![]() ![]() ![]() ![]() ![]() ![]() | Manual: 10M Auto: 7M |
At the front you need three weaklings who will die during the first horn. Not before, not after. This will prevent the horn to respawn. Ideally you would want hero with an arpen artifact or ones with physical attack, but it makes little difference since they will die early on.
Aside of that you could put Lara or Adam, but this also changes very little since they will not reach enough armor penetration anyway.



































